Skip to main content

Credits

Edit the credits section of each language in story.json:

{
"credits": {
"developer": "Your Name",
"engine": "Librogame Engine",
"story": "Story Title",
"year": "2025",
"thanks": "Thank you for playing!"
}
}
FieldDescription
developerAuthor of the story or game.
engineEngine name shown in the credits.
storyStory title.
yearRelease year.
thanksClosing message.

Notes​

  • Each language can have its own credits block.
  • If a field is missing, the engine falls back to a default value.
  • The credits screen is available from the main menu.